swtor mercenaire arsenal

i was just wondering cause i tend to do between 6.5 and 7k and that seems low. Not fully disagreeing with everything you’re saying. In my opinion, it is much easier to execute in practice, even though it may look a little more confusing at first glance. The main goal is to proc Blazing Bolts as often as possible, though you can delay using it until 2 GCDs before trying to proc it again so you can continue to proc it on cooldown. Can’t learn from each other without a simple discussion, in which I feel that this has gone the wrong way. |, 04.05.2020 The second effect doesn’t have any effect on the rotation, though it mentioned Priming Shot so I brought it up anyway. © 2008-2020 GAME RUSH, LLC. First off, Nope to all your questions. Reduces the cooldown of Jet Boost by 5 seconds, Rocket Out by 3 seconds and Determination by 30 seconds. Fires a fusion missile that detonates on contact, dealing <<1>> kinetic damage to up to 8 targets within 8 meters and searing all targets with radiation burns that deal <<2>> additional elemental damage over 6 seconds. Additionally, the electro net hinders the target, preventing the use of high mobility actions and escapes such as charges, vanishes, and speed boosts. In addition, the slowing effect applied by Kolto Residue lasts an additional 3 seconds. This ability makes your next ability with a cast time instant, allowing it to be used on the move. if you take any amount of damage, this DCD did absolutely nothing and you just wasted it. In addition, you build up to 10 stacks of Supercharge over the course of using Recharge and Reload. Stacks up to 10 times. You won’t get to vent the 10 Heat either if you use this instead of Supercharged Gas. Make sure to use Rapid Scan if you have the Apex Predator set since that will also generate stacks from your set bonus. Furthermore, you have a Chance of generating one SC-Stack, two if you are really really lucky through Concentrated Fire. Why would you base your opener on those ? Requires two blasters. Really the only things that need a Heat Signature are Heatseeker Missiles and Rail Shot, and while the armor debuff is nice to have, missing out on having it for a single ability will have less of an impact than delaying your abilities too much. Mercenaries in general have far more AoE abilities than they really need, but I’ll be going over all of them in this section. I have not had time to go through fully but I do know that these guides do take a great deal of time to put together and just wanted to say thank you! This effect cannot occur more than once every 1.5 seconds. Your very first heatseeker just got wasted for damage output. If you plan to regularly play Mercenary, you need to get good at this because it’s your only real mobility tool for long distances. I might make an exception if all your DCDs and medpac are on cooldown and you will literally die if you don’t use Rapid Scan, but you better follow that up with the biggest tantrum of your life because unless that pull was going to be a wipe that you were trying to salvage, your healers and tanks weren’t doing their job and they need to hear about it! TORCOMMUNITY AND RELATED PROPERTIES ARE TRADEMARKS OF GAME RUSH, LLC. Additionally, Priming Shot marks its target. |, 01.07.2020 Additionally, while stunned, you take 30% less damage from all sources. Accidentally damaging your crowd control'd target will wake them up. Cannot be used while immobilized or hindered. How to choose Arsenal: You can start playing Arsenal at level 1. When Energy Shield expires each stack of Trauma Regulators instantly heals you for 5% of your Maximum Health. This damage is increased by 25% if the target is affected by your heat signature. Fires a priming shot that deals <<1>> weapon damage, and if it successfully hits the target, allows your next Tracer Missile to activate instantly. Remember, you should use the Advanced Kyrprax Attack Adrenal in level 75 content and Advanced Kyrprax Critical Adrenal in non-level 75 content. Priming Shot should be used on whatever you plan to be attacking for the next 12 seconds. Unfortunately we get to add to the pile of things Arsenal does that aren’t very good. We just care about the ranged debuff. Your time and hard work are appreciated. (although i did swap around electro net and heatseeker missiles just simply because I think you should HSM on cooldown, and wouldnt delay it for electro net. 1: 2,155: besoin d aide-Z-A-G-R-O-05.04.2015 03:29 AM by -Z-A-G-R-O-3: 1,062 [GUIDE] Mercenaire Heal 2.6. xKinGzZ. Their BiS set, Apex Predator is not available for purchase from the tech fragment vendors directly and Concentrated Fire, the only real alternative, does not sufficiently increase Arsenal’s DPS to make it viable for group content. Fires and electro net that ensnares the target reducing its movement speed by 50% and dealing energy damage over 9 seconds. It should also be saved for burst phases and DPS checks if they exist in a given fight. If you deliberately use your Tracer Lock on Rapid Scan, I will personally hunt you down and destroy you if I ever find out. Prefer 70% kolto in every situation. The 6% alacrity will only help to slightly reduce the cooldowns of your abilities and increase your Heat Dissipation Rate, but you’re certainly not going to get an extra ability in that window. Reduces the cooldowns of Concussion Missile and Power Surge by 15 second charge, making your next two abilities with an activation time activate instantly. The tables on this page were generated using optimizer scripts created by Bant aka Goblin_Lackey.The stats were calculated to give the maximum theoretical DPS/HPS/DTPS for each discipline, however you may wish to alter the builds depending on your play style or what content you are facing in SWTOR. In addition, when taking damage, you have a 20% chance to emit an Energy Redoubt, which lasts up to 6 seconds and absorbs 4118 damage. It’s extremely hard for me to recommend that anyone use Arsenal at the moment if sustained DPS matters at all during the fight, regardless of skill level or group composition. |, 03.21.2020 Fires both blasters if dual wielding. Tanks have 12 seconds at the beginning of the fight where the boss is forced to attack them when using their single and AoE Taunts back to back. Instantly heals a friendly target for <<1>>. Since BB will give you elimenator’s critical. Only usable against incapactiated targets or targets suffering from periodic damage. This ability is responsible for about a third of your Primed Ignition DoT ticks, so this ability is very important to use at the right time and as often as possible. Hrmmm.. even as i type this i realize i didn’t consider alacrity in this count, but i’ll still ask anyway just to be sure , Cry- I’m just so broken after this horrible nerf. The one exception to this is if you’ll be taking incredibly little damage and can afford to use Energy Shield exclusively for Pyro Shield damage as well. Requires two blasters. They are: Elimenator’s Critical, Advanced Targeting, Crit Surge and Power Surge. 151k members in the swtor community. Weak and standard enemies caught in the blaster fire are stunned for the duration. Arsenal is a great spec for newer and experienced players alike. The stat pools are so inflated that literally every class in the game gets thats much alacrity just by having gear. If you are saving burst for something like Calphayus adds, Raptus challenges, or even first Brontes Burn you can save the auto crit from you 6 set piece bonus. Reduces the pushback suffered while activating Power Shot, Tracer Missile, Concussion Missile, Fusion Missile, and Serrated Shot by 75%. Rather than getting a new ability in 6.0, Mercs got a second charge of Rocket Out. Chaff Flare grants 2 charges of Decoy. Right now, waiting for the patch update to finish before can get into game. Well, that comes down to your rotation/uptime. Tracer Missile (Tech/Kinetic/Direct/Single Target/Casted). This proc builds to 5 stacks and then once you have 5 stacks, the 6th Tracer Missile is free and removes all the stacks. Go away fly!! Thank you to @floraandfaunna for typing all the Sage abilities from ingame and Drevina for formatting and labeling all the abilities! Tracer Missile also ticks the DoT while Rapid Shots doesn’t, so it’s ideal to only use Rapid Shots in the 2 ish GCDs where the DoT is not active, thus providing a helpful framework for how often to use Rapid Shots since that isn’t always super clear either. Missiles >Tracer Missile > Blazing Bolts. While all DPS specs provide two debuffs that increase the recipient’s damage taken in some way, the armor debuff is usually the most powerful of the debuffs since a very significant proportion of all damage dealt by players is affected by armor. I would say that is a marginal difference, but this opener doesnt delay railshot. This choice is not permanent, you will be able to switch between all three options. Your three off-healing abilities are Kolto Shot, Emergency Scan, and Rapid Scan. Each stack increases the damage dealt by your next Rail Shot (or also Rapid Scan) by 6%. Usually if you’re using this in-combat, you will want to use it very soon after the enemy spawns, though usually healers are assigned this responsibility when possible. Fires both blasters if dual wielding.

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